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Weeks after unionizing, Ubisoft pulls the plug on Halifax studio. This news, it’s a bit of a bombshell, isn’t it? The immediate reaction, and it’s completely understandable, is a sense of outrage. The timing seems… incredibly convenient, let’s say. It’s difficult not to connect the dots, especially considering Ubisoft’s recent struggles. There’s a strong feeling that this is retaliatory, a shot across the bow to discourage other studios from following suit. It’s the kind of move that fuels the narrative of a company more concerned with profits than its employees.

The comments certainly aren’t shy about expressing their displeasure. A lot of people feel that Ubisoft is a failing company, struggling to release quality games, and the studio closure just adds to that sentiment. There’s talk of avoiding their games altogether, and a general disillusionment with the company’s direction. The underlying assumption is that this is just another example of Ubisoft’s poor behavior, a company that has developed a reputation for being, well, pretty awful. The history of sexual misconduct allegations certainly doesn’t help paint a better picture.

However, there’s a more nuanced perspective emerging too. Some people argue that the studio was already on shaky ground. The studio’s output, primarily mobile games, wasn’t exactly a roaring success. There’s a suggestion that the closure might have been inevitable, regardless of the unionization. Ubisoft is bleeding money, and cutting costs is a natural response. So, it’s possible this was a pre-existing plan, accelerated by financial pressures rather than directly caused by the union.

The technical details of the Halifax studio’s situation help bring some context into the conversation. Originally known as Longtail Studios, they were primarily focused on mobile game development. Their portfolio includes *Rainbow Six Mobile* (still in beta and only released in a few countries) and *Assassin’s Creed Rebellion*, which was reportedly received averagely, and had a confusing development story, with another studio credited for its development. The overall impression is that their output wasn’t particularly strong, which might make the closure feel a little less shocking, from a purely business perspective.

There’s a clear sense of the difficult realities of the game development industry. Many people are talking about the lack of job security, the long hours, and the often low pay. There are comparisons to other white-collar jobs that also have challenges. And the discussion around unionization is, predictably, quite heated. Some see unions as crucial for worker protection and fair wages, while others view them as potentially hindering productivity or protecting those who don’t contribute.

The question of whether the union itself could have foreseen, or even negotiated for, the possibility of studio closure is raised. Were the executives, as they are often required to do, alerting the union of potential risks? The role of government tax credits is also called into question, with the argument that the company’s financial decisions are more to blame than the unionization.

The sentiment regarding Ubisoft is pretty clear. The company is viewed with suspicion and a general lack of trust. People are frustrated with the company and its recent game releases. The overall picture paints a company that struggles with quality, financial stability, and employee relations. It’s a company with a lot of issues.

Ultimately, the closure is a complex situation, with multiple factors at play. The timing of the event is highly suspicious, and many believe this is a classic example of union busting. However, it’s also clear that Ubisoft has been struggling financially, and the Halifax studio’s performance may not have been up to par. It’s a sad situation for the employees, and it highlights the constant precariousness of the industry. The best thing that can happen is for these employees to land on their feet and for Ubisoft to become a company that is more worker-friendly.

It’s evident the conversation is ongoing, with deep-seated concerns about Ubisoft’s ethical practices. The unionization factor, even if not the sole cause, undoubtedly played a role in the decision-making process. The hope is that this situation will serve as a lesson for other companies, illustrating the importance of treating employees with respect and fairness.